Information Age Architectures Must Be Enterprise Architecture

Abstract

C2 will continue to be plagued by projects that overrun budgets, dissatisfy users, return poor performance, or result in project termination until a critical mass of acquisition professionals understand what John Zachman calls Enterprise Physics. From his investigation of how other professions build complex things he was able to generalize the interaction of all these people into a simple schema. The people fit into a few common roles (planner, owner, designer, builder, and subcontractor). The columns are based on the six primitive interrogatories (who, what, when, where, why, and how). The framework is a powerful mechanism for resolving conflicts during project conception because each cell (role, interrogative pair) is unique. Uniqueness is very important precondition to successful requirements definition and requirements management. Uniqueness allows changes to be made without introducing conflicts that would otherwise arise from the same data variable's data value appearing in multiple locations and possibly holding multiple conflicting values. Uniqueness also allows efficient consistency checks which aid developing a complete set of requirements. These are fundamental relationships between the essential elements of an enterprise and the different organizational roles that are responsible for them. These relationships are not sufficient to guarantee success but if violated the chance for success is dramatically reduced. This paper what characterizes an Information Age architecture and why that architecture must be consistent with John Zachman's Enterprise Architecture Framework.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 2004
Accession Number
ADA466045

Entities

People

  • Thomas H. Augustine

Organizations

  • Naval Information Warfare Systems Command

Tags

Communities of Interest

  • Air Platforms
  • C4I
  • Energy and Power Technologies
  • Ground and Sea Platforms
  • Weapons Technologies

DTIC Thesaurus Topics

  • Acquisition
  • Cognition
  • Command And Control
  • Commerce
  • Commodities
  • Contractors
  • Contracts
  • Information Systems
  • Military Acquisition
  • Motivation
  • Naval Warfare
  • Program Management
  • Project Management
  • Real Estate
  • Resilience
  • Spiral Development
  • Warfare

Readers

  • Database Systems and Applications
  • Organizational Psychology.
  • Systems Analysis and Design