New Effects-Based Operations Models in War Games

Abstract

For more than a dozen years most components of the Department of Defense (DoD) have been exploring the means for incorporating effects based thinking into their planning, execution, and assessment activities of the command and control process. Over the same period of time effects based tools that support the development of analytical models relating actions to effects have been developed by the research and development (R&D) community. Researchers from George Mason University (GMU) have used these tools in several war games and have evolved new modeling techniques and uses for these tools. This paper describes how the models were developed and used in these war games. Furthermore, it suggests how the modeling techniques could be better incorporated into the effects-based operations (EBO) planning and execution processes in the future. The authors believe that the lessons learned from the war gaming experience can provide guidance to the further development of tools to support effects based operations, the procedures for incorporating these effects-based concepts into the command and control processes, and provide examples to support the education of the forces in effects based thinking.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Jun 01, 2003
Accession Number
ADA466707

Entities

People

  • Larry K. Wentz
  • Lee W. Wagenhals

Organizations

  • George Mason University

Tags

Communities of Interest

  • C4I
  • Counter WMD
  • Weapons Technologies

DTIC Thesaurus Topics

  • Case Studies
  • Chemical Warfare Agents
  • Chemical Weapons
  • Command And Control
  • Command And Control Systems
  • Computer Science
  • Education
  • Humanitarian Assistance
  • Military Research
  • Military Science
  • Petri Nets
  • Probabilistic Models
  • Probability
  • Situational Awareness
  • Theoretical Computer Science
  • Time Intervals
  • War Games

Readers

  • Joint Military Operations and Doctrine.
  • Research Science/Academic Research

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control