Using Gaming and Agent Technology to Explore C2

Abstract

Traditional command and control research occurs at two extremes of the cost and fidelity spectrums. At one end, low cost seminar games and simple abstractions, like chess, offer insights, but lack rigorous scientific techniques for analysis. On the other hand, highly detailed simulations, like those conducted for the US Navy's Global War Game, cost time and money, and offer little in support of developing scientific proofs. This paper details the methodology of employing two complementary concepts to the field of C2 research: game-based experimentation using distillation games, and agentbased methods. These approaches fall midway on the cost and fidelity spectrums. The game distillation, SCUDHunt, has proven to be successful in providing a rigorous scientific and statistical approach for experimentation. The results of SCUDHunt experiments offer insights into team behavior, shared situational awareness, and team performance. To complement this human-player environment, we created SCUDHunt computer agents. This agent-based approach provides an exploratory environment complementary to the human-based game. This paper provides an overview of the work we, and others, have done in these areas to date, and proposes some future directions to develop the promise of this approach.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 2003
Accession Number
ADA467258

Entities

People

  • Julia Loughran
  • Peter P. Perla

Organizations

  • Center for Naval Analyses

Tags

Communities of Interest

  • C4I
  • Human Systems
  • Materials and Manufacturing Processes
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Agent-Based Simulations
  • Basic Programming Language
  • Command And Control
  • Computational Science
  • Computers
  • Data Mining
  • Human Behavior
  • Information Science
  • Information Systems
  • Mathematical Models
  • Military Research
  • Reliability
  • Situational Awareness
  • Statistical Analysis
  • War Colleges
  • War Games
  • Warfare

Fields of Study

  • Computer science

Readers

  • Game Theory.
  • Systems Analysis and Design
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control