Use of a Novel Organizational Structure to Support Complex Decisionmaking During Global Wargame 2000

Abstract

Global Wargame 2000 addressed the theme of Network Centric Operations (NCO) with the objective of providing insight into future operations for a distributed, network-centric Joint Force. Network-centric operations are postulated to offer information advantages that include significantly improved capabilities for accessing and sharing information. These improved capabilities will be dependent on emergent technologies, new processes, and novel ways of organizing to enable operators to leverage the anticipated information advantage and reap the full benefits afforded by a distributed, networked organization. New variables and metrics to assess these benefits are currently under development. One variable, described as the information domain is influenced by several factors, including the performance of operators, the performance of sensors, and the characteristics and performance of the relevant information infrastructure, or infostructure, that links battlespace entities. Global Wargame 2000 was an attempt to gain insight into how to implement these new organizational forms and processes, with the information infrastructure provided by a networked set of well-informed but geographically dispersed forces. This paper will address some of the issues that contributed to developing an effective infostructure for an interoperable command and control organization during global Wargame 2000.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Jun 01, 2001
Accession Number
ADA468208

Entities

People

  • John A. Poirier
  • Susan G. Hutchins
  • Susan P. Hocevar
  • William G. Kemple

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • C4I
  • Engineered Resilient Systems
  • Human Systems
  • Materials and Manufacturing Processes
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Defense
  • Command And Control
  • Information Exchange
  • Information Operations
  • Information Overload
  • Information Systems
  • Information Warfare
  • Knowledge Management
  • Network Centric Warfare
  • Organizational Structure
  • Reliability
  • Situational Awareness
  • Tactical Warfare
  • Task Forces
  • Training
  • Warfare
  • Weapons

Fields of Study

  • Computer science

Readers

  • Enterprise Information Systems Architecture and Joint Command Capability Interoperability Support.
  • Systems Analysis and Design
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control