Assessment of Two Desk-Top Computer Simulations Used to Train Tactical Decision Making (TDM) of Small Unit Infantry Leaders

Abstract

Fifty-two leaders in the Basic Non-Commissioned Officer Course (BNCOC) at Fort Benning, Georgia, participated in an assessment of two desk-top computer simulations used to train tactical decision making. Thirteen leaders trained with the Soldier Visualization Station (SVS) simulation, while 39 others trained with Simulation Field Exercise, or SimFX. Pre-simulation exercise measures included military and simulation experience, decision-making style, and tactical situation judgment. A questionnaire administered to leaders following simulation exercises documented their sense of personal involvement during mission execution and their perceptions of the training value of the simulations. Leaders in both groups were assessed individually for their ability to recognize and implement sound tactical decisions while serving as a squad leader of a light Infantry squad during patrol and defense missions in an urban environment. Results suggest that, in general, the use of desk-top simulations have potential value for training the tactical decisions leaders make during exercises that require greater expenditures of resources. However, the methods used to train with simulations impacted leaders' tactical decision making, their perceptions of the training value of simulations, and their ideas about what they learned from the experience.

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Document Details

Document Type
Technical Report
Publication Date
Apr 01, 2007
Accession Number
ADA468772

Entities

People

  • Scott A. Beal

Organizations

  • U.S. Army Research Institute for the Behavioral and Social Sciences

Tags

Communities of Interest

  • C4I
  • Ground and Sea Platforms
  • Human Systems

DTIC Thesaurus Topics

  • Command And Control
  • Computer Simulations
  • Computers
  • Control Systems
  • Judgment
  • Military Training
  • Operating Systems
  • Radio Equipment
  • Simulators
  • Social Sciences
  • Students
  • Tactical Training
  • Training
  • Unmanned Ground Vehicles
  • Video Games
  • Virtual Reality
  • Visualizations

Fields of Study

  • Education

Readers

  • Military Leadership and Professional Education.
  • Military Training and Readiness Simulation
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.