A Prototype Laboratory for Developing Human Performance Representation Interchange Standards

Abstract

This report summarizes the objectives, technologies involved, technical approach, and results of an effort to provide improved behaviors to dismounted soldiers performing an operation of clearing a building in a constructive simulation. The ultimate objective was to improve upon behavioral representation within entity based simulations by employing a client-server architecture that included discrete event simulations, cognitive models, and a Computer Generated Force application for Dismounted Infantry (DI) operations in a Military Operations in Urban Terrain (MOUT) environment. The goals of this effort were focused on being able to modify the Computer Generated Force (CGF) application to utilize information provided by a behavioral server and also to improve upon the behavioral representation capabilities within the CGF application. Situational awareness information provided to a behavioral server allows for more complex behaviors than those available in the configuration managed version of the CGF application. This program was successful in all of these aspects.

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 2003
Accession Number
ADA473157

Entities

People

  • Nils La Vine

Tags

Communities of Interest

  • Biomedical
  • Energy and Power Technologies
  • Human Systems
  • Materials and Manufacturing Processes

DTIC Thesaurus Topics

  • Air Force Research Laboratories
  • Basic Programming Language
  • Civilian Personnel
  • Cognition
  • Cognitive Workload
  • Detection
  • Detectors
  • Human Behavior
  • Military Operations
  • Operating Systems
  • Psychology
  • Reasoning
  • Recognition
  • Situational Awareness
  • Standards
  • Test And Evaluation
  • Warfare

Fields of Study

  • Psychology

Readers

  • Computer Networking
  • Military Training and Readiness Simulation
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.