A Prototype Laboratory for Developing Human Performance Representation Interchange Standards
Abstract
This report summarizes the objectives, technologies involved, technical approach, and results of an effort to provide improved behaviors to dismounted soldiers performing an operation of clearing a building in a constructive simulation. The ultimate objective was to improve upon behavioral representation within entity based simulations by employing a client-server architecture that included discrete event simulations, cognitive models, and a Computer Generated Force application for Dismounted Infantry (DI) operations in a Military Operations in Urban Terrain (MOUT) environment. The goals of this effort were focused on being able to modify the Computer Generated Force (CGF) application to utilize information provided by a behavioral server and also to improve upon the behavioral representation capabilities within the CGF application. Situational awareness information provided to a behavioral server allows for more complex behaviors than those available in the configuration managed version of the CGF application. This program was successful in all of these aspects.
Document Details
- Document Type
- Technical Report
- Publication Date
- Mar 01, 2003
- Accession Number
- ADA473157
Entities
People
- Nils La Vine