Components of Effective Training

Abstract

When acquiring difficult skills it is useful to distinguish between ideal activities performed early in skill acquisition and those performed later. In this paper we distinguish the two as training and practice. Early on, activities ought to be designed to shape the manner in which the behavior is performed in order to insure that it occurs in an expert form. Later, activities are designed to make the behavior more automatic and to increase retention. The two types of activity are markedly different in structure, pace, amount and type of coaching required, composition of the training audience, focus of conscious attention, appropriate performance measures and feedback, and a variety of other characteristics. The distinction between training activities is important because a too rapid progression to the later type of activity - or skipping the first type of activity entirely - can be very inefficient with regard to acquisition rate and also tends to limit the level of expertise ultimately attained. The distinction applies not only to overt skilled sensorimotor behavior but also to cognitive behavior such as battle command decision making. Developers of today's high-technology simulation and training delivery systems, particular those characterized as virtual, typically strive to create high-fidelity practice environments which are not always suitable for the early and very important training activities. The paper describes the differences between effective training and practice. It discusses examples of successful applications designed for training complex skill related to battle command, and presents data comparing performance of Army leaders who acquired their skill through training and those who acquired it through experience, in this case, through deployments to Iraq or Afghanistan. Developers of advanced training delivery systems are urged to consider the two forms of skill development activity and provide features to support both.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 2006
Accession Number
ADA473297

Entities

People

  • James W. Lussier
  • Scott B. Shadrick

Organizations

  • U.S. Army Research Institute for the Behavioral and Social Sciences

Tags

Communities of Interest

  • Biomedical
  • Human Systems

DTIC Thesaurus Topics

  • Acquisition
  • Afghanistan Conflict
  • Command And Control
  • Education
  • Instructors
  • Iraqi-War
  • Measurement
  • Military Applications
  • Military Education
  • Military Operations
  • Military Training
  • Psychology
  • Social Sciences
  • Students
  • Training
  • United States Military Academy
  • War Colleges

Readers

  • Instructional Design and Training Evaluation.
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.
  • Theoretical Analysis.