Understanding Soldier Robot Teams in Virtual Environments

Abstract

The Human Research and Engineering Directorate (HRED), U.S. Army Research Laboratory (ARL) 5-year Army Technology Objective (ATO) research program is addressing human robot interaction (HRI) and teaming for both aerial and ground robotic assets in conjunction with the U.S. Army Tank and Automotive Research and Development Engineering Center (TARDEC). The ATO has recently been enlarged to encompass intelligent collaboration among unmanned aerial systems (UAS) and renamed the Collaborative Robotics ATO. The purpose of the program is to understand HRI issues in order to develop and evaluate technologies to improve HRI battlefield performance for Future Combat Systems (FCS) and the Future Force Warrior (FFW). Soldier robot teams will be an important component of future battlespaces: creating a complex but potentially more survivable and effective combat force. The complexity of the battlefield of the future presents its own problems. The variety of robotic systems and the almost infinite number of possible Army missions create a dilemma for researchers who wish to predict HRI performance in future environments. Most of the FCS proposed systems are still in the conceptual stage and the nature of the environments that they are being designed for can only be approximated.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Jun 01, 2006
Accession Number
ADA473312

Entities

People

  • Florian Jentsch
  • Jessie Y. Chen
  • Keryl A. Cosenzo
  • Michael J. Barnes
  • Patricia Mcdermott

Organizations

  • United States Army Research Laboratory

Tags

Communities of Interest

  • Autonomy

DTIC Thesaurus Topics

  • Computer Programs
  • Computers
  • Control Systems
  • Engineering
  • Human-Robot Interaction
  • Military Applications
  • Military Operations
  • Reliability
  • Simulations
  • United States
  • United States Military Academy
  • Unmanned Aerial Systems
  • Unmanned Ground Vehicles
  • Unmanned Systems
  • Unmanned Vehicles
  • Video Games
  • Virtual Reality

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Enterprise Information Systems Architecture and Joint Command Capability Interoperability Support.
  • Military Training and Readiness Simulation

Technology Areas

  • AI & ML
  • AI & ML - Autonomous Systems
  • AI & ML - DoD AI Strategy
  • Autonomy
  • Autonomy - Human-Robot Interaction