Interaction Methods for Virtual Reality Applications

Abstract

Even after several years of development, human machine interfaces applied in Virtual Reality (VR) environments are in many cases not very well adapted to the user and the task to be fulfilled, which often affects the success of VR applications. This observation is made by plenty of experts and it coincides with the experience we have gathered within the past years. On this basis we started to adapt and advance existing HMIs, aiming to improve the handling and to meet the special requirements of dedicated applications. Our first VR application was the cockpit development using virtual prototypes. For this exercise it is essential to ensure, that the deviation of the real human body from its virtual representation is within a defined margin. Another important feature for cockpit development is the provision of haptic feedback. Both requirements could not be satisfied using commercially available tools, so we needed to develop our own methods. In the beginning we concentrated our activities on a precise representation of the human body. For this purpose we designed easy-to-use calibration methods for the measurement of the tracking sensor positions at the human body. In addition we developed a new kinematic model, which was able to compensate for inaccuracies, which arise from differences between the virtual and the real skeleton. In order to provide haptic feedback we built a flexible Mixed Mock-Up system, parts of which can be adjusted by the user during the VR session. Changing our focus of research to maintainability and training applications in recent years, we began to design appropriate interaction concepts and to investigate the implementation of the concepts using several interaction methods. The paper will provide a survey of our activities and present some interesting results.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 2006
Accession Number
ADA473315

Entities

People

  • Harald Neujahr
  • Leonhard Vogelmeier
  • Peter Sandl

Tags

Communities of Interest

  • Air Platforms
  • Ground and Sea Platforms
  • Materials and Manufacturing Processes

DTIC Thesaurus Topics

  • Abstracts
  • Aircrafts
  • Calibration
  • Environment
  • Feedback
  • Haptics
  • Human Body
  • Human Systems Integration
  • Maintainability
  • Maintenance
  • Military Applications
  • Optical Tracking
  • Precision
  • Simulations
  • Training
  • User Interface
  • Virtual Reality

Fields of Study

  • Computer science

Readers

  • Software Engineering
  • Systems Analysis and Design
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.