Mobile Augmented Reality: Applications and Human Factors Evaluations

Abstract

Recent trends in military operations (quick-reaction forces, putting fewer warfighters at risk, and increasing the use of unmanned vehicles) have increased the difficulty in acquiring and maintaining situation awareness (SA). Augmented reality (AR) has the potential to meet some of these new challenges. AR systems integrate computer-generated graphics (or annotations) with the user's view of the real world. These annotations can be cues to establish and maintain SA, or they can provide virtual opposing forces (OPFOR) for training scenarios. However, the design of the user interface of a mobile AR system presents a unique set of technical challenges. The interface must be capable of automatically deciding what annotations need to be shown. Furthermore, it must select the characteristics of those annotations (including appearance, size, and drawing style) to ensure the display is intuitive and unambiguous. In the training applications, the virtual OPFOR must appear and behave realistically. We discuss the development of our augmented reality system and the human factors testing we have performed. We apply the system to two military needs: situation awareness during operations and training.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 2006
Accession Number
ADA473342

Entities

People

  • Dennis G. Brown
  • Greg S. Schmidt
  • Mark A. Livingston
  • Simon J. Julier

Organizations

  • United States Naval Research Laboratory

Tags

Communities of Interest

  • Autonomy
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Abstracts
  • Augmented Reality
  • Computers
  • Graphics
  • Human-Machine Interaction
  • Information Systems
  • Line Of Sight
  • Military Applications
  • Military Operations
  • Quick Reaction Force
  • Situational Awareness
  • Test And Evaluation
  • Training
  • United States Military Academy
  • Unmanned Vehicles
  • User Interface
  • Vehicles

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Military Training and Readiness Simulation
  • Systems Analysis and Design

Technology Areas

  • Autonomy
  • Autonomy - Human-Robot Interaction
  • Autonomy - UAVs