Effects of Spatial and Non-Spatial Multi-Modal Cues on Orienting of Visual-Spatial Attention in an Augmented Environment

Abstract

Visual search tasks are known to be cognitive capacity demanding and therefore may be improved by training in an augmented reality (AR) environment. During the experimental task, 64 participants searched for enemies (while cued from visual, auditory, tactile, combinations of two, or all three modality cues) and tried to shoot them while avoiding shooting the civilians (fratricide) for two 2-minute low-workload scenarios, and two 2-minute high-workload scenarios. The results showed significant benefits of attentional cueing on visual search task performance. These benefits were revealed by improved performance in reaction time and accuracy from the haptic cues alone, auditory cues alone, and the combination of the visual and haptic cues together. Fratricide occurrence was shown to be amplified by the presence of the audio cues. The two levels of workload produced differences within individual's task performance for accuracy and reaction time. Accuracy and reaction time were significancy better with the medium cues than all the other cue * specificities and the control condition during low workload and marginally better during high workload. Cue specificity generally resulted in better accuracy and reaction time with the medium cues.

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Document Details

Document Type
Technical Report
Publication Date
Nov 01, 2007
Accession Number
ADA475115

Entities

People

  • Christian J. Jerome

Organizations

  • U.S. Army Research Institute for the Behavioral and Social Sciences

Tags

Communities of Interest

  • Human Systems
  • Materials and Manufacturing Processes
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Augmented Reality
  • Cognition
  • Cognitive Workload
  • Computers
  • Detection
  • Detectors
  • Human Factors Engineering
  • Information Processing
  • Military Operations
  • Mobile Phones
  • Operating Systems
  • Psychology
  • Reaction Time
  • Social Sciences
  • Task Performance And Analysis
  • Virtual Reality
  • Warning Systems

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Vision Science/Vision Psychology/Cognitive Neuroscience.