Requirements to Create a Persistent, Open Source, Mirror World for Military Applications

Abstract

With many free simulations available to developers, it is desirable to marry the existing library and work of these simulations in an attempt to create a completely open source virtual reality environment to facilitate computer aided training and simulation. Key problems associated with developing a large scale Multiple User Virtual Environment (MUVE) are analyzed including appropriate server client architecture, terrain and object model formats, and overall project scalability. Solutions to these problems are proposed and analyzed, including using existing commercial and open source projects in development, using projects already deployed, or the feasibility of developing a new solution to meet the requirements of this thesis. Advantages, disadvantages, and possible military and educational uses for each of these free simulations and the associated persistent mirror worlds are also analyzed to recommend a direction of action for military and education simulation and training.

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Document Details

Document Type
Technical Report
Publication Date
Dec 01, 2007
Accession Number
ADA475788

Entities

People

  • Kent Sanders

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Autonomy
  • Biomedical
  • C4I
  • Cyber
  • Energy and Power Technologies
  • Ground and Sea Platforms
  • Weapons Technologies

DTIC Thesaurus Topics

  • Aircrafts
  • Basic Training
  • Computer Programming
  • Computer Programs
  • Computers
  • Distance Learning
  • Geography
  • Information Systems
  • Military Training
  • Network Protocols
  • Operating Systems
  • Second World War
  • Students
  • Three Dimensional
  • Unmanned Aerial Vehicles
  • Video Games
  • Virtual Reality

Fields of Study

  • Engineering

Readers

  • Computer Networking
  • Software Engineering.
  • Systems Analysis and Design