The ITSIMBW Environment for Simulation and Decision Support
Abstract
In this contribution, we give an overview on the military multi-agent simulation environment ITSimBw, which is developed at Fraunhofer IAIS/ART under contract for the department A5 of the IT office of the German Armed Forces (ITAmtBw), where the project is overseen by Captain Thomas Doll. Due to the growing importance of network centric capabilities in military operations, one of the main focus points for the development of ITSimBw is the faithful modelling of IT and communication aspects. This goal is achieved essentially by two means: 1. A message format for simulated communication acts between agents is provided which allows the detailed specification of communication channel, medium, and range. 2. A voxel-space representation is used to model the extension of all objects belonging to the simulated environment. This allows for the application of high performance ray tracing algorithms to precisely determine the impact of effects like radio-pockets (e.g. caused by mountains) as well as jamming by opposing forces. These two features in conjunction allow for a detailed and realistic modeling of communication chains for reporting and command both inside and across different echelons.
Document Details
- Document Type
- Technical Report
- Publication Date
- Sep 01, 2006
- Accession Number
- ADA476619
Entities
People
- Philipp Huegelmeyer
- Thomas Zoeller
- Timo Steffens
- Uwe Beyer