Authoring Effective Demonstrations

Abstract

The changing tactics of asymmetric threats present an ongoing need to disseminate lessons learned from the battlefield to a wide audience of personnel. Interactive virtual environments have been shown to be effective for team training, and distributed game-based architectures contribute an added benefit of wide accessibility. Reusable and distributable virtual training demonstrations can help minimize the cost of utilizing virtual environments to convey new knowledge, by limiting the need for new simulation behaviors or human role-players for each training event. We report our ongoing efforts to (1) research the nature and purpose of demonstration, articulating guidelines for effective demonstration within a training context, and (2) develop real world use cases where gaming technologies can produce effective training demonstrations.

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Document Details

Document Type
Technical Report
Publication Date
Jun 22, 2007
Accession Number
ADA476696

Entities

People

  • Christin L. Upshaw
  • Dan Fu
  • Don Lampton
  • Eduardo Salas
  • Elizabeth Hinkelman
  • Michael A. Rosen
  • Randy Jensen
  • Sowmya Ramachandran

Organizations

  • Stottler Henke Associates

Tags

Communities of Interest

  • Biomedical
  • Human Systems

DTIC Thesaurus Topics

  • Acquisition
  • Applied Psychology
  • Cognitive Systems Engineering
  • Environment
  • Human-Computer Interaction
  • Lessons Learned
  • Materials
  • Military Training
  • Psychology
  • Simulations
  • Situational Awareness
  • Students
  • Task Performance And Analysis
  • Trainees
  • Training
  • Two Dimensional
  • Virtual Reality

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Military Training and Readiness Simulation
  • Strategic Security Studies