Authoring Effective Demonstrations
Abstract
The changing tactics of asymmetric threats present an ongoing need to disseminate lessons learned from the battlefield to a wide audience of personnel. Interactive virtual environments have been shown to be effective for team training, and distributed game-based architectures contribute an added benefit of wide accessibility. Reusable and distributable virtual training demonstrations can help minimize the cost of utilizing virtual environments to convey new knowledge, by limiting the need for new simulation behaviors or human role-players for each training event. We report our ongoing efforts to (1) research the nature and purpose of demonstration, articulating guidelines for effective demonstration within a training context, and (2) develop real world use cases where gaming technologies can produce effective training demonstrations.
Document Details
- Document Type
- Technical Report
- Publication Date
- Jun 22, 2007
- Accession Number
- ADA476696
Entities
People
- Christin L. Upshaw
- Dan Fu
- Don Lampton
- Eduardo Salas
- Elizabeth Hinkelman
- Michael A. Rosen
- Randy Jensen
- Sowmya Ramachandran
Organizations
- Stottler Henke Associates