Using the Vickrey-Clarke-Groves Auction Mechanisms for Enhanced Bandwidth Allocation in Tactical Data Networks

Abstract

A mechanism is an institution such as an auction, voting protocol, or a market that defines the rules for how humans are allowed to interact, and governs the procedure for how collective decisions are made. Computational mechanisms arise where computational agents work on behalf of humans. This report describes an investigation of the potential for using computational mechanisms to improve the quality of a combat group s common operating picture, in a setting where network bandwidth is scarce. Technical details are provided about a robust emulation of a tactical data network (based loosely on the Navy LINK-11) that was developed for the study. The report also outlines the basic principles of mechanism design, as well as the features of the Vickrey-Clarke-Groves (VCG) auction mechanism implemented for the study. The report describes how the VCG mechanism was used to allocate network bandwidth for sensor data fusion. Empirical results of the investigation are presented, and ideas for further exploration are offered. The overall conclusion of the study is that computational mechanism design is a promising alternative to traditional systems approaches to resource allocation in systems that are highly dynamic, involve many actors engaged in varying activities, and have varying and possibly competing goals.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2008
Accession Number
ADA479781

Entities

People

  • Daniel Plakosh
  • Kurt Walnau
  • Mark Klein

Organizations

  • Carnegie Mellon University

Tags

Communities of Interest

  • C4I
  • Ground and Sea Platforms
  • Sensors
  • Weapons Technologies

DTIC Thesaurus Topics

  • Algorithms
  • Artificial Intelligence
  • Channel Allocation
  • Command And Control Systems
  • Commerce
  • Complex Systems
  • Control Systems
  • Cooperative Engagement Capability
  • Data Fusion
  • Department Of Defense
  • Electronic Commerce
  • Game Theory
  • Money
  • Operations Research
  • Sensor Fusion
  • Software Development
  • Systems Engineering

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Artificial Intelligence
  • Computer Networking