Choosing Frames of Reference: Perspective-Taking in a 2D and 3D Navigational Task

Abstract

This study investigates how frames of reference are chosen in a dynamic navigational task. Participants issued verbal instructions to an animated robot and were provided with one of three views for navigating the animated robot around a virtual world. The different views included a flat two-dimensional (2D) North-up map, a three-dimensional (3D) robot's eye view of the world, and a 3D view from behind the robot (3D-Camera) in which depth cues were manipulated. Our results show people adopt an egocentric frame of reference when depth cues are salient and an exocentric reference frame when depth cues are absent. The results suggest the absence or presence of depth cues is a critical component in choosing a reference frame. We discuss the extension of Bryant and Tversky's (1999) theoretical framework to a dynamic environment, such as navigation.

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Document Details

Document Type
Technical Report
Publication Date
Sep 01, 2004
Accession Number
ADA480653

Entities

People

  • Dennis Perzanowski
  • Elaine Marsh
  • Farilee E. Mintz
  • J. G. Trafton

Tags

Communities of Interest

  • Autonomy

DTIC Thesaurus Topics

  • Cameras
  • Cognitive Systems Engineering
  • Computer Programming
  • Computer Science
  • Computers
  • Geographic Information Systems
  • Human-Machine Interaction
  • Information Systems
  • Language
  • Military Research
  • Natural Languages
  • Navigation
  • Psychology
  • Three Dimensional
  • Two Dimensional
  • Video Games
  • Virtual Reality

Fields of Study

  • Psychology

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Human-Computer Interaction (HCI).

Technology Areas

  • AI & ML
  • AI & ML - Autonomous Systems
  • Autonomy