Applying Spatial-Temporal Model and Game Theory to Asymmetric Threat Prediction

Abstract

Accurate predictions of enemy course of actions "ECOA" are important to the command and control optimization strategies in long-lasting battles. In most Command and Control "C2" applications, the existing techniques, such as spatial-temporal point models for ECOA prediction or Discrete Choice Model "DCM", assume that insurgent attack features/patterns, or at least the trends of behavior patterns, are static. However, this static assumption is no longer true for intelligent and organized insurgents in recent antiterrorism war. These insurgents sometimes deliberately violate probability theory predictions so they can apply surprise attacks to create more casualties and spread terror. In this paper, a new game theoretic framework is proposed for modeling dynamic changes of enemy behavior features and predicting future threats. This framework semantically combines several different approaches; namely, a feature prediction game, higher level hybrid data fusion, techniques to provide concrete spatial-temporal modeling and prediction, emotion analysis of adversary rationality and non-rationality, deception identification and modeling, hierarchical knowledge representation, and a non-zero sum stochastic adversarial Markov game. We mainly describe the modification of existing spatial-temporal point models, the fusion of dynamic game feature selection technique and dynamic cohesiveness feature selection technique, the ontology about selected/unselected features, and construction of probability predictions.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 2007
Accession Number
ADA481228

Entities

People

  • Genshe Chen
  • Jose B. Cruz Jr.
  • Leonard Haynes
  • Martin Krüger
  • Mo Wei

Organizations

  • Office of Naval Research

Tags

Communities of Interest

  • C4I
  • Human Systems
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Algorithms
  • Battles
  • Command And Control
  • Construction
  • Data Fusion
  • Data Sets
  • Deception
  • Explosive Devices
  • Feature Selection
  • Game Theory
  • Identification
  • Improvised Explosive Devices
  • Intelligent Automation
  • Models
  • Ontologies
  • Probability
  • Warfare

Fields of Study

  • Computer science

Readers

  • Adaptive Control and Estimation with Uncertainty in Dynamic Systems.
  • Distributed Systems and Data Platform Development
  • Irregular Warfare and Special Operations Cyberspace Operations against Adversarial Threats.

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control