Scientific and Graphic Design Foundations for C2

Abstract

Whether designing from scratch or modifying an existing command and control "C2" platform one should always take into account the vast amount of background research that has been performed in both the psychological as well as the graphical design literature. However, surveying this vast literature can be daunting as well as overwhelming if one's background is not in the applied science "e.g., psychology". A review is given of the most relevant issues in the literature as well as how the findings may be applied. For example, for graphical design the work of authors such as Tufte, Ware, and Healy is discussed, and how their approaches help one to better design graphical interfaces. Likewise, a review of the psychological literature will discusses issues such as attentional capacity issues "e.g., attentional capture, change blindness" and memory issues "short versus long term versus working memory", among others. Finally, a proposed method for taking into account and applying these principal for the design of an optimal C2 system is discussed.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 2007
Accession Number
ADA481259

Entities

People

  • Foo M. Ng
  • Paul Havig

Organizations

  • Air Force Research Laboratory

Tags

Communities of Interest

  • Biomedical
  • C4I

DTIC Thesaurus Topics

  • Air Force Research Laboratories
  • Cognitive Science
  • Command And Control
  • Computer Graphics
  • Computer Vision
  • Computers
  • Data Displays
  • Data Visualization
  • Geometric Forms
  • Human Factors Engineering
  • Information Science
  • Psychology
  • Situational Awareness
  • Three Dimensional
  • User Interface
  • Visual Perception
  • Visualizations

Readers

  • Database Systems and Applications
  • Systems Analysis and Design
  • Vision Science/Vision Psychology/Cognitive Neuroscience.

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control