Field Evaluations of Immersive Command and Control (C2) Applications

Abstract

Large scale immersive visualization environments developed for Future Force Warrior (FFW) and Future Combat Systems (FCS) will dramatically increase the volume of data available to commanders. At the same time, immersive three dimensional (3D) visualization stereoscopic technologies can improve the commander's ability to comprehend this avalanche of information and act upon it quickly and decisively. Advanced visualization and interaction technologies will also support the commanders need for mission planning/rehearsal, situational awareness and after action reviews. The U.S. Army Communications Electronics Research Development & Engineering Command (CERDEC) Command & Control Directorate (C2D) has developed several immersive C2 applications to support the future commander's ability to make decisions faster and more accurately. Utilizing a Fakespace stereoscopic three-dimensional (3D) C4ISR (Command, Control, Communications, Computers, Intelligence, Surveillance and Reconnaissance) Automated Virtual Environment (CAVE) Laboratory and a Fakespace Rapidly Operational Virtual Reality (ROVRTM) system, C2D has done extensive research in its lab located at Fort Monmouth, NJ and in the field at the C4ISR On-The-Move (OTM) 2006 Experiment conducted at Fort Dix, NJ.

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Document Details

Document Type
Technical Report
Publication Date
Nov 01, 2006
Accession Number
ADA481909

Entities

People

  • Mark Ferneau
  • Mark Gill
  • Ray Schulze
  • Ron Kane

Tags

Communities of Interest

  • C4I
  • Human Systems

DTIC Thesaurus Topics

  • Application Software
  • Command And Control
  • Computers
  • Electronics
  • Engineering
  • Environment
  • Global Positioning Systems
  • Human Systems Integration
  • Information Operations
  • Military Operations
  • Navigation
  • Reconnaissance
  • Simulations
  • Situational Awareness
  • Three Dimensional
  • Virtual Reality
  • Visualizations

Readers

  • Joint Military Operations and Doctrine.
  • Military Training and Readiness Simulation
  • Vision Science/Vision Psychology/Cognitive Neuroscience.

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control
  • Microelectronics