Virtual Environment Composable Training for Operational Readiness (VECTOR)

Abstract

An immersive training system, called Virtual Environment Cultural Training for Operational Readiness Training Delivery (VECTOR-TD), was developed to provide scenario-based virtual environments to support cultural familiarization. This paper describes the cultural-training application, the architectural design, and the associated implementation of the immersive environment and intelligent agent technology to control game non-player characters (NPC). One of the innovative features of the virtual environment is the use of executable cognitive models and emotion models which play significant roles in the overall reactions and behaviors of NPCs toward the trainee. In addition to influencing the behavior of the active NPCs, the emotion models constrain interactions with NPCs encountered later in a scenario. Recent additions to the VECTOR system include a scenario authoring capability that utilizes a graphical programming paradigm to enable scenario content authoring for execution within the VECTOR training system. The significance of VECTOR-SE is twofold. First, it dramatically reduces the time and skill required to develop VECTOR scenarios. Second, VECTOR-SE makes scenario development or modification accessible to a wider audience of professionals. VECTOR-TD and SE are currently being evaluated at the U.S. Military Academy at West Point.

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Document Details

Document Type
Technical Report
Publication Date
Nov 01, 2006
Accession Number
ADA481930

Entities

People

  • Bruce Knerr
  • Charles Barba
  • Jim Belanich
  • John E. Deaton
  • Michael Singer
  • Tom Santarelli

Organizations

  • CHI Systems (United States)

Tags

Communities of Interest

  • Materials and Manufacturing Processes

DTIC Thesaurus Topics

  • Abstracts
  • Environment
  • Human Population
  • Human-Computer Interaction
  • Human-Computer Interfaces
  • Instructors
  • Intelligent Agents
  • Military Operations
  • Military Research
  • Operational Readiness
  • Personality
  • Simulations
  • Social Sciences
  • Software Development
  • Trainees
  • Training
  • Virtual Reality

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Database Systems and Applications
  • Military Training and Readiness Simulation