A New Architecture for Improved Human Behavior in Military Simulations
Abstract
Warfare has changed for the United States, and with this change has come an increased requirement for military leaders to be able to understand and win wars that are fought in the will of a population more than on the field of mounted warfare. Today's simulations and simulation training environments are insufficient to prepare these leaders for such a complex fight because they do not adequately model the human dimensions of modern warfare. It is imperative that the military improve conventional simulations to credibly model complex human behaviors. This paper investigates the current simulation training environment, and then proposes a specific architecture for improving conventional simulation environments to better reflect the complexity and rich cultural fidelity of the live operational environment. The Department of Defense can significantly enhance the portrayal of adversaries and target populations in its training simulations by using live human input harvested from a commercial-type online gaming environment. Increasing the quality of adversaries and simulated populations will create extremely challenging simulation training environments for military leaders and will prepare them for the difficulty of live operations.
Document Details
- Document Type
- Technical Report
- Publication Date
- Apr 01, 2008
- Accession Number
- ADA482193
Entities
People
- Rene G. Burgess
Organizations
- United States Army War College