A Video Game for Cyber Security Training and Awareness

Abstract

Although many of the concepts included in cyber security awareness training are universal, such training often must be tailored to address the policies and requirements of a particular organization. In addition, many forms of training fail because they are rote and do not require users to think about and apply security concepts. A flexible, highly interactive video game, CyberCIEGE, is described as a security awareness tool that can support organizational security training objectives while engaging typical users in an engaging security adventure. The game is now being successfully utilized for information assurance education and training by a variety of organizations. Preliminary results indicate the game can also be an effective addition to basic information awareness training programs for general computer users "e.g., annual awareness training."

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2006
Accession Number
ADA484204

Entities

People

  • Benjamin D. Cone
  • Cynthia E. Irvine
  • Michael F. Thompson
  • Thuy D. Nguyen

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Biomedical
  • Cyber

DTIC Thesaurus Topics

  • Computer Network Security
  • Computer Programming
  • Computer Science
  • Computers
  • Cybersecurity
  • Education
  • Electronic Mail
  • Information Assurance
  • Information Systems
  • Instructors
  • Security
  • Security Personnel
  • Students
  • Training
  • United States
  • United States Naval Academy
  • Video Games

Fields of Study

  • Computer science

Readers

  • Cybersecurity.
  • Game Theory.
  • Instructional Design and Training Evaluation.

Technology Areas

  • Cyber