Prototype Development of Low-Cost, Augmented Reality Trainer for Crew Service Weapons

Abstract

A significant emerging threat to coalition forces in littoral regions is from small craft such as jet skis, fast patrol boats, and speedboats. These craft, when armed, are categorized as Fast Inshore Attack Craft (FIAC), and their arsenal can contain an array of weapons to include suicide bombs, crew-served weapons, anti-tank or ship missiles, and torpedoes. While these craft often have crude weapon technologies, they use an asymmetric tactic of large numbers of small, cheap, poorly armed and armored units to overwhelm coalition defenses. Training on crew-served weapons on coalition ships has not advanced to meet this new threat. The current training methods do not satisfactorily train the following skills: Rules of engagement (ROE), marksmanship against highly maneuverable targets, threat prioritization, target designation, field of fire coordination, coordinated arms effects, or watch station to CIC communications. The creation of a prototype Augmented Reality Virtual At Sea Trainer (AR-VAST) shows that emerging augmented reality technologies can overcome limitations of traditional training methods. A fully developed AR-VAST system would be a deployable technology solution that uses in-place weapon systems as trainers in real-world environments with simulated enemy targets. While the AR-VAST architecture can be expanded to allow for training and coordination with multiple weapon operators, phone talkers, and bridge teams for maximum training effectiveness, the current prototype addresses the primary issue of identification and marksmanship.

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Document Details

Document Type
Technical Report
Publication Date
Sep 01, 2008
Accession Number
ADA488711

Entities

People

  • Nathan Conger

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • C4I
  • Ground and Sea Platforms
  • Weapons Technologies

DTIC Thesaurus Topics

  • Artificial Intelligence
  • Augmented Reality
  • Command And Control
  • Computer Graphics
  • Computer Programming
  • Computers
  • Geography
  • Human Systems Integration
  • Identification
  • Liquid Crystal Displays
  • Rules Of Engagement
  • Systems Engineering
  • Test And Evaluation
  • User Interface
  • Virtual Reality
  • War Colleges
  • Weapons

Readers

  • Marksmanship and Weaponry.
  • Military Training and Readiness Simulation
  • Naval Mine Countermeasure Systems Development.