Job Oriented Training: Handleiding Serious Gaming (Job Oriented Training: Handleiding (Handbook) Serious Gaming)

Abstract

Job Oriented Training implies that, from day one, students are confronted with a series of realistic scenarios that gradually increase in complexity. There is no part-task training, from the very beginning the students perform the integral tasks; i.e. they analyze the current situation, they create a tactical plan and command and control the execution of that plan. The scenarios provide distinct and confronting feedback, thus making clear whether the tactics applied were effective or not. The scenarios are designed to elicit tactical mistakes to trigger discussion among them so they start understanding what a tactic means in practice. As peers, they reflect upon the experiences encountered, resulting in a common understanding where their performance needs improvement. This document provides an instructors manual for the application of JOT to Serious Gaming.

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Document Details

Document Type
Technical Report
Publication Date
Sep 01, 2008
Accession Number
ADA489694

Entities

People

  • A. H. Van Der Hulst
  • C. L. Roos
  • T. J. Muller

Tags

Communities of Interest

  • C4I
  • Human Systems

DTIC Thesaurus Topics

  • Air Defense
  • Artificial Intelligence
  • Command And Control
  • Education
  • Instructions
  • Instructors
  • Lessons Learned
  • Military Education
  • Military Training
  • Psychology
  • Reliability
  • Simulations
  • Simulators
  • Students
  • Tactical Training
  • Training
  • Virtual Reality

Fields of Study

  • Education

Readers

  • Instructional Design and Training Evaluation.
  • Military Training and Readiness Simulation
  • Systems Analysis and Design

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control