Go Team Experimentation Results: Research, Train and Sustain. Human Dimensions of NCW Sub-Task Report

Abstract

This report discusses the use and usability of Go*Team, an online gaming environment based on the ancient strategy game Go, that embeds participants in situations where they must cooperate as a team to make strategic decisions based on shared information. Go*Team is designed to simulate situations in which people and groups coordinate, cooperate and share information to achieve organisational goals in the anticipated future network-centric environment. Over forty Go*Team game sessions were conducted with diverse groups of participants, most at the Activity Theory Usability Laboratory at the University of Wollongong, and the development of appropriate protocols for these sessions is discussed. Findings from the sessions are discussed in terms of shared situation awareness, team cooperation, team composition, work-place team building and the effect of increased tempo. It is proposed that Go*Team be used for further research into network-centric environments, training and sustaining teams.

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Document Details

Document Type
Technical Report
Publication Date
Oct 01, 2008
Accession Number
ADA499422

Entities

People

  • Helen Hasan
  • Leoni Warne

Organizations

  • Defence Science and Technology Group

Tags

Communities of Interest

  • Autonomy
  • C4I
  • Energy and Power Technologies

DTIC Thesaurus Topics

  • Command And Control
  • Commerce
  • Computers
  • Data Analysis
  • Decision Support Systems
  • Department Of Defense
  • Group Dynamics
  • Information Exchange
  • Information Systems
  • Knowledge Management
  • Millenials
  • Network Centric Warfare
  • Psychology
  • Self Organizing Systems
  • Situational Awareness
  • Teamwork
  • Virtual Reality

Readers

  • Game Theory.
  • Joint Military Operations and Doctrine.
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.