Design: Tools of the Trade
Abstract
Design is a way to help you think through handling problems - and to get others around you to help using collaboration and discourse to enable the commander's visualization of a situation. In a collaborative environment, it is important that all - commanders as well as staff officers - bring in what they know and how they see things without being afraid to speak up. After all, even a commander doesn't know everything, even though some might not be so sure. A learning organization consisting of people with different skills and backgrounds can really help you look at problems from different perspectives - thereby assisting the commander in his mission of leading that organization. There are nine chapters in this monograph - the first three describe design in the context of Battle Command; Chapters Four and Five discuss the key components of collaboration and reframing in Design; Chapters Six and Seven discuss some of the key terms used in Design; Chapter Eight provides an example of Design in practice; the final chapter presents some closing thoughts on Design. If you haven't read FM 3-0, Operations, you're already behind - because this whole concept of design is based on several of the basic concepts from that manual - understanding, visualizing, and describing problems. If you understand those concepts from "battle command," design will make a lot more sense to you. If you do understand those concepts, Design will help you take a complex problem and let you see it for what it is so you can adjust to make things better.
Document Details
- Document Type
- Technical Report
- Publication Date
- May 01, 2009
- Accession Number
- ADA499603
Entities
People
- Jack D. Kem
Organizations
- United States Army Command and General Staff College