MSIAC Journal. Volume 4, Issue 1, March 2009

Abstract

This issue provides insights into three diverse, yet interrelated, areas in modeling and simulation. Following the spectrum from test and evaluation of our future joint environments, to new gaming implementations, to soft modeling of abstract modern concepts, the papers cover a wide expanse of important M&S subjects. First on the list is Mr. Chris DiPetto's explanation and review of how a Live, Virtual and Constructive Distributed Environment enabled joint mission event testing and evaluation for command and control systems, including the Army's Future Combat System. Dr. Paul Roman and Mr. Doug Brown from Canada articulate serious gaming concerns and issues that have intrigued many of us in the simulation industry for years. Finally, the idea of Irregular Warfare M&S as related to behavior modeling is part of John Lawson's premise that IW modeling is often harder than thought, but does not have to be too complex to succeed. In these globally turbulent times with the Quadrennial Defense Review upon us, this is even more relevant.

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 2009
Accession Number
ADA500843

Tags

Communities of Interest

  • Cyber
  • Energy and Power Technologies
  • Ground and Sea Platforms
  • Human Systems
  • Materials and Manufacturing Processes

DTIC Thesaurus Topics

  • Agent-Based Simulations
  • Business Administration
  • Cognition
  • Doctrine
  • Management Personnel
  • Medical Personnel
  • Military Science
  • Military Training
  • National Security
  • Neural Networks
  • Students
  • Systems Engineering
  • Tactical Training
  • Test And Evaluation
  • Traumatic Stress Disorder
  • Virtual Reality
  • Warfare

Readers

  • Enterprise Information Systems Architecture and Joint Command Capability Interoperability Support.
  • Military History
  • Systems Analysis and Design

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control