Dynamic Training Environments of the Future

Abstract

The video game is the new media in cyberspace; it can be used by us and it will be used against us. Online Games are used for cyber attacks, espionage, & command and control. The world of the massively multiplayer online role-playing games (MMORPG) is the emergence of a new society. This generation of Airmen grew up on video games. It is time to adapt to new way of thinking and training.

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Document Details

Document Type
Technical Report
Publication Date
Mar 13, 2008
Accession Number
ADA501544

Entities

People

  • Keith Seaman

Tags

Communities of Interest

  • Cyber
  • Energy and Power Technologies
  • Human Systems

DTIC Thesaurus Topics

  • Abstracts
  • Aerial Warfare
  • Air Force
  • Command And Control
  • Computers
  • Counterterrorism
  • Cyberspace
  • Directed Energy Weapons
  • Environment
  • Information Operations
  • Military Organizations
  • Simulations
  • Terrorists
  • Training
  • Video Games
  • War Games
  • Warfare

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Game Theory.
  • Military History of the United States in the 20th Century.

Technology Areas

  • Cyber
  • Fully Networked C3
  • Fully Networked C3 - Command and Control