Self-Induced Friction: The Assault Support Request Process

Abstract

Assault Support Requests are categorized as either Preplanned ASRs or Immediate ASRs, with the difference being Immediate ASRs are simply those that due to unforeseen circumstances, were not preplanned. While the ASR process is simple in theory, it often encounters friction and succumbs to the fog of war in practice. A Preplanned ASR begins with the requesting unit and is subsequently routed via the Fire Support Coordination Center (FSCC) at each echelon, where it is screened and prioritized, enroute to the Marine Air-Ground Task Force (MAGTF) Commander for approval. Once approved, the senior fire support coordination agency sends the request to the Aviation Combat Element (ACE) via the Tactical Air Command Center (TACC) for planning and execution. The TACC also passes the request throughout the Marine Air Command and Control System (MACCS). Immediate ASRs are normally submitted by contacting the Direct Air Support Center (DASC), either directly or through the FSCC, via the Tactical Air Request/Helicopter Request (TAR/HR) net. The TACC will typically delegate launch and divert authority to the DASC, who will then source assets to support the request.

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Document Details

Document Type
Technical Report
Publication Date
Feb 07, 2006
Accession Number
ADA503425

Entities

People

  • A. M. Rose

Organizations

  • Marine Corps University

Tags

Communities of Interest

  • Air Platforms
  • Human Systems
  • Materials and Manufacturing Processes

DTIC Thesaurus Topics

  • Aircrafts
  • Combat Operations
  • Command And Control
  • Command And Control Systems
  • Command Centers
  • Control Systems
  • Fire Support
  • Flight Decks
  • Friction
  • Helicopters
  • Iraqi-War
  • Joint Military Activities
  • Marine Corps
  • Passengers
  • Situational Awareness
  • United States
  • Warfare

Readers

  • Aerospace logistics and air mobility.
  • Joint Military Operations and Doctrine.
  • Maritime Combat Support and Expeditionary Logistics.

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control