Applying a Testing Methodology to Augmented Reality Interfaces to Simulation Systems

Abstract

Mobile augmented reality (AR) combines 3D spatially registered graphics and sounds with a user's perception of the real world. Combining mobile AR with computer simulation promises to revolutionize practicing and training for many tasks, especially those that are naturally conducted in the real world. However, to achieve this potential, the field needs a much better understanding of how users perceive and comprehend information that is mediated by an AR display. We review the work that has been performed in this area to date and discuss the challenges presented by perceptual issues in AR for training systems. Then we describe our application of experimental methodologies which address perceptual and cognitive issues, employs subject matter experts to ensure domain relevance, and address the limitations of emerging technology. We apply these methodologies in the context of a mobile AR simulation system that we have developed to support military training.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2005
Accession Number
ADA503563

Entities

People

  • Brian Goldiez
  • Dennis Brown
  • Greg S. Schmidt
  • J. E. Swan Ii
  • Mark A. Livingston
  • Yohan Baillot

Organizations

  • United States Naval Research Laboratory

Tags

Communities of Interest

  • Biomedical
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Augmented Reality
  • Cognition
  • Cognitive Workload
  • Computer Science
  • Computer Simulations
  • Computers
  • Graphics
  • Human Systems Integration
  • Military Research
  • Navigation
  • Pilot Studies
  • Reliability
  • Simulations
  • Standards
  • Targets
  • Training
  • Virtual Reality

Fields of Study

  • Computer science

Readers

  • Distributed Systems and Data Platform Development
  • Military Training and Readiness Simulation
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.