Immersive Simulation of Complex Social Environments

Abstract

This paper describes the development of an immersive multi-agent training simulation system that applies culturally realistic and highly variable behavior modeling in complex and critical decision-oriented social scenarios patterned after actual critical incidents gathered from the field. The simulation employs an experiential model of cultural and cognitive behavior to drive the actions of agents (e.g., simulated members of the civilian population) that interact, producing variable group behavior. In the proposed model, an agent's perception of an event is based on individual experience, personality (effectors), shared experiences, and agreement (belief) with other members of the population. Within the variable environment, discrete training tasks are evaluated by: (1) the ability to complete tasks within constrained parameters of the training objective; and (2) resultant effect on the population.

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Document Details

Document Type
Technical Report
Publication Date
Dec 01, 2008
Accession Number
ADA503948

Entities

People

  • A.l. Leonard
  • P. Cummings

Organizations

  • ICF International

Tags

Communities of Interest

  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Abstracts
  • Agreements
  • Cooperation
  • Environment
  • Families (Human)
  • Genetics
  • Hostility
  • Language
  • Line Of Sight
  • Models
  • Perception
  • Personality
  • Psychological Phenomena And Processes
  • Simulations
  • Social Environment
  • Social Networks
  • Training

Fields of Study

  • Psychology

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Military Training and Readiness Simulation
  • Regression Analysis.