Usability Engineering for Complex Interactive Systems Development
Abstract
Usability engineering is a cost-effective, user centered process that ensures a high level of effectiveness, efficiency, and safety in complex interactive systems. This paper presents a brief description of usability engineering activities, and discusses our experiences with leading usability engineering activities for three very different types of interactive applications: a responsive workbench-based command and control application called Dragon, a wearable augmented reality application for urban warfare called Battlefield Augmented Reality System (BARS), and a head-mounted hardware device, called Nomad, for dismounted soldiers. For each application, we present our approach to usability engineering, how we tailored the usability engineering process and methods to address application-specific needs, and give results.
Document Details
- Document Type
- Technical Report
- Publication Date
- Jun 01, 2003
- Accession Number
- ADA511742
Entities
People
- Deborah Hix
- Dennis Brown
- J. E. Swan Ii
- Joseph L. Gabbard
- Mark A. Livingston
- Simon J. Julier
- Tobias H. Hollerer
- Yohan Baillot