Measuring Human Performance in Multinational Distributed Events: Lessons learned from the First Warfighter Alliance in a Virtual Environment (Exercise Firstwave)

Abstract

The Air Force Research Laboratory (AFRL), Warfighter Readiness Research Division, is conducting research to measure and track warfighter performance of knowledge and skills from and individual level to the command and control (C2) level, within both high-fidelity distributed simulation environments and live training environments. One critical development is a performance measurement system, the Performance Evaluation Tracking System (PETS), which captures data necessary for competency-based assessment and evaluations, end-user performance feedback, simulator technology developer validation, and for researcher and program manager evaluation of training techniques and technologies. PETS is comprised of various components that allow integration into focused benchmark studies, large-scale distributed coalition operations, and live-fly training scenarios. This paper describes the application of PETS during the multinational Warfighter Alliance in a Virtual Environment (First WAVE) coalition simulation event; discuss the lessons learned, the impact of different levels of abstraction and representational levels of correlation in the data, and the challenges facing both researchers and operational personnel for both producting and using performance data and methods.

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Document Details

Document Type
Technical Report
Publication Date
Oct 24, 2005
Accession Number
ADA512583

Entities

People

  • Antoinette M. Portrey
  • Brian Schreiber
  • Loren Keck
  • Winston Bennett Jr.

Organizations

  • Air Force Research Laboratory

Tags

Communities of Interest

  • C4I
  • Ground and Sea Platforms
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Force
  • Air Force Personnel
  • Air Force Research Laboratories
  • Combat Readiness
  • Combat Simulations
  • Command And Control
  • Computer Simulations
  • Computing System Architectures
  • Joint Military Activities
  • Lessons Learned
  • Military Personnel
  • Military Research
  • Simulators
  • Standards
  • Training
  • United States
  • Virtual Reality

Fields of Study

  • Computer science

Readers

  • Enterprise Information Systems Architecture and Joint Command Capability Interoperability Support.
  • Military Training and Readiness Simulation

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control