Constructing Training Demonstrations

Abstract

Demonstrations have been favored by the Army as a complement to more traditional training materials because they accelerate learning, stimulate interest, and communicate better than text. Unfortunately, demonstrations have received little attention in the research literature and there is little consensus on what constitutes a good demonstration. The authors describe two parallel avenues of research towards the rapid construction of effective demonstrations. The first avenue's goals are to clearly articulate the nature and purpose of a demonstration; compare related areas of research to identify factors influencing demonstration effectiveness; and define a set of component capabilities, guidelines, and best practices for creating effective demonstrations. The results inform the second avenue's investigation of how a demonstration authoring toolset can be constructed from existing virtual training environments using 3-D multiplayer gaming technologies. Together these avenues inform their effort to create demonstrations for Army curricula.

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Document Details

Document Type
Technical Report
Publication Date
Jan 16, 2009
Accession Number
ADA513297

Entities

People

  • Alex Davis
  • Dan Fu
  • Randy Jensen
  • Roy M. Elam Jr.

Organizations

  • United States Army Training and Doctrine Command

Tags

Communities of Interest

  • C4I
  • Human Systems
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Acquisition
  • Behavioral Sciences
  • Demonstrations
  • Doctrine
  • Education
  • Instructors
  • Observation
  • Psychology
  • Simulations
  • Students
  • Task Performance And Analysis
  • Teaching Methods
  • Three Dimensional
  • Trainees
  • Training
  • Two Dimensional
  • Virtual Reality

Readers

  • Military Training and Readiness Simulation
  • Military/Explosive Ordnance Disposal (EOD) Technology
  • Systems Analysis and Design