Virtual Scavenger Hunt: An AI-Powered Virtual Environment Designed for Training Individuals in Effective Teamwork, and Analyzing Cross-Cultural Behavior

Abstract

The Virtual Scavenger Hunt (VSH) project was carried out by Novamente LLC for AOARD during June 2008 - February 2009. It involved the development of an environment within the Multiverse virtual world, oriented toward allowing individuals to acquire and reinforce skills via interacting with each other and with AI-controlled agents in a class of virtual-world based gaming situations called scavenger hunt scenarios (scenarios in which teams combining humans and AIs compete to find hidden objects in complex environments). The family of scavenger hunt scenarios was chosen because of its value in emulating various relevant real-world situations; and also because of its amenability toward allowing the study of various aspects of human behavior, interaction and communication in the context of game-play.

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Document Details

Document Type
Technical Report
Publication Date
Mar 20, 2009
Accession Number
ADA513941

Entities

People

  • Benjamin Goertzel

Tags

Communities of Interest

  • Autonomy

DTIC Thesaurus Topics

  • Artificial Intelligence
  • Behavior And Behavior Mechanisms
  • Computational Science
  • Computing-Related Activities
  • Data Analysis
  • Environment
  • Families (Human)
  • Human Behavior
  • Instructions
  • Language
  • Machine Learning
  • Motor Skills
  • Observation
  • Psychology
  • Teamwork
  • Training
  • Virtual Reality

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Parallel and Distributed Computing.
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.