Using a Computer Game for Research on Culture and Team Adaptability: Lessons Learned from A NATO Experiment
Abstract
In order to investigate the performance of mixed- versus homogeneous-culture military teams, the NATO RTO Research Task Group, HFM-138/RTG on Adaptability in Multinational Coalitions conducted an experiment using a complex, but very absorbing and immersive, computer-based role-play game using a modern urban search-for-contraband scenario. Game-play required planning, resource allocation, situation awareness, communication, and coordination for successful performance. This paper briefly describes the experiment and its results prior to discussing the lessons learned in conducting the experiment. It focuses on practical methodological and logistical implications for future research on culture and teamwork using computer games in general. It also considers deeper issues in hypothesis generation, scenario and task definition, experimental design, data analysis, and results presentation and communication.
Document Details
- Document Type
- Technical Report
- Publication Date
- Feb 01, 2008
- Accession Number
- ADA516508
Entities
People
- Janet Sutton
- Rik Warren
Organizations
- Air Force Research Laboratory