Using a Computer Game for Research on Culture and Team Adaptability: Lessons Learned from A NATO Experiment

Abstract

In order to investigate the performance of mixed- versus homogeneous-culture military teams, the NATO RTO Research Task Group, HFM-138/RTG on Adaptability in Multinational Coalitions conducted an experiment using a complex, but very absorbing and immersive, computer-based role-play game using a modern urban search-for-contraband scenario. Game-play required planning, resource allocation, situation awareness, communication, and coordination for successful performance. This paper briefly describes the experiment and its results prior to discussing the lessons learned in conducting the experiment. It focuses on practical methodological and logistical implications for future research on culture and teamwork using computer games in general. It also considers deeper issues in hypothesis generation, scenario and task definition, experimental design, data analysis, and results presentation and communication.

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Document Details

Document Type
Technical Report
Publication Date
Feb 01, 2008
Accession Number
ADA516508

Entities

People

  • Janet Sutton
  • Rik Warren

Organizations

  • Air Force Research Laboratory

Tags

Communities of Interest

  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Force
  • Air Force Research Laboratories
  • Computers
  • Contracts
  • Data Mining
  • Data Science
  • Data Sets
  • Experimental Design
  • Government Procurement
  • Governments
  • Information Science
  • Lessons Learned
  • Military Research
  • Personality
  • Situational Awareness
  • Statistics
  • Video Games

Fields of Study

  • Computer science

Readers

  • Game Theory.
  • Military Training and Readiness Simulation
  • Systems Analysis and Design