A Direct Simulation-Based Study of Radiance in a Dynamic Ocean
Abstract
The ultimate goal is to develop direct simulation/physics-based forward and inverse capabilities for radiance prediction in a dynamic ocean environment. This direct simulation-based model will include and integrate all of the relevant dynamical processes in the upper ocean surface boundary layer into a physics-based computational prediction capability for the time-dependent radiative transport. Objectives: To include and integrate relevant dynamical processes in the upper ocean surface boundary layer (SBL) into a physics-based computational prediction and inverse capability for the time-dependent radiative transport: * Develop direct simulation of upper ocean hydrodynamic processes and forward prediction of radiative transfer * Obtain understanding, modeling and parameterizations of dependencies of oceanic radiance on the surface wave environment * Provide guidance for field measurements and obtain cross validations and calibrations with direct simulations and modeling * Provide a framework for inverse modeling and reconstruction of ocean surface and above water features based on sensed underwater radiance data To reach these objectives, we had and would continue to have a close collaboration with Professor Lian Shen of the Johns Hopkins University (JHU) on the modeling of free surface turbulence roughness.
Document Details
- Document Type
- Technical Report
- Publication Date
- Jan 01, 2008
- Accession Number
- ADA516696
Entities
People
- Dick K P Yue
- Yuming Liu
Organizations
- Massachusetts Institute of Technology