The Effect of Interactive Simulations on Exercise Adherence with Overweight and Obese Adults

Abstract

This project was designed to evaluate the effect of videogame play on exercise motivation, self-efficacy, and adherence in overweight and obese adults. A prototype stationary exercise bicycle that integrated video game play capabilities was developed. Unique software was written and further modified to integrate the exercise equipment/video game components, and to capture and transfer data from the exercise bicycle ergometer to the study database computer. It allows performance data to be automatically transferred to the database during the exercise session, and eliminates the need for a separate television controller. In addition, the software requires minimal re-configuration for each participant, and provides simultaneous heart rate level monitoring displays for up to 8 cyclists. Following approval of a no-cost extension, a protocol was submitted to the local IRB in February 2009. The PI was unofficially notified of the first level approval in August 2009 with a requirement to identify a new medical monitor to replace the original that had been deployed. The study will proceed as soon as we are notified the second level review was successful and the start letter is received.

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Document Details

Document Type
Technical Report
Publication Date
Dec 01, 2009
Accession Number
ADA518627

Entities

People

  • Sarah D. Miyahira

Tags

Communities of Interest

  • Biomedical

DTIC Thesaurus Topics

  • Adhesion
  • Army Personnel
  • Body Weight
  • Computer Programming
  • Computer Programs
  • Computers
  • Data Analysis
  • Databases
  • Ergometers
  • Heart Rate
  • Military Personnel
  • Motivation
  • Overweight
  • Prototypes
  • Simulations
  • Video
  • Video Games

Readers

  • Clinical Trial Research.
  • Computer Science/Computer Engineering/Data Science/Digital Signal Processing.
  • Exercise and Sports Science.