War Gaming: Space Perspective
Abstract
A war game is a simulation, by whatever means, of a military operation involving two or more opposing forces using rules, data, and procedures designed to depict an actual or assumed real-life situation. War games are 15-20 years out and use future concepts to face a "near-peer" opponent. In today's war games we are allowed to utilize "notional" systems, such as the airborne laser, the F/A-22, the High Altitude Airship, and others. By "gaming" these future systems we can look at issues such as employment, command and control, support, and integration in a joint environment. The war games team of the Frontiers Division element of U.S. Army Space and Missile Defense Command/U.S. Army Forces Strategic Command's Futures Warfare Center is run by LTC Joseph Dreiling, who explains the mission of the War Gaming Space Division this way: "We participate in war games to observe new concepts and emerging doctrine in simulated tactical, operational, and strategic venues. Our mission is also to validate current and future organizations, equipment sets, concept of operations, and missions within the construct of future Army and joint forces, thereby strengthening the command's ability to exercise and visualize new concepts and ideas. This improves command situational awareness and influence, and avoids unnecessary and redundant war gaming investments." Take the High Altitude Airship or some other near-Space platform. These are future concepts, some still on the drawing board, but through war gaming we can answer some of the, who, what and how questions that ensure we field a product that meets the Army's needs.
Document Details
- Document Type
- Technical Report
- Publication Date
- Jan 01, 2006
- Accession Number
- ADA520646
Entities
People
- J. Miller
Organizations
- United States Army Space and Missile Defense Command