Cognitive Models of the Effect of Audio Cueing on Attentional Shifts in a Complex Multimodal, Dual-Display Dual Task

Abstract

A comparative cognitive model of two manipulations of a complex dual task in which 3D audio cueing was used to improve operator performance is presented. The model is implemented within the EPIC cognitive architecture and describes extensions that were necessary to simulate gaze shifts and the allocation of attention between separated task displays. A simulation of meta-cognitive decision-making to explain unprompted, volitional shifts of attention and the effect of audio cueing on performance and the frequency of attention shifts are explored.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2006
Accession Number
ADA522265

Entities

People

  • Anthony Hornof
  • Brian Mcclimens
  • Derek Brock
  • Tim Halverson

Organizations

  • United States Naval Research Laboratory

Tags

Communities of Interest

  • Materials and Manufacturing Processes

DTIC Thesaurus Topics

  • Cognition
  • Cognitive Science
  • Command And Control
  • Computers
  • Control Systems
  • Eye Movements
  • Human Behavior
  • Human Factors Engineering
  • Human-Computer Interaction
  • Human-Machine Interfaces
  • Information Processing
  • Military Research
  • Motor Skills
  • Simulations
  • Supervisory Control
  • Task Performance And Analysis
  • Three Dimensional

Fields of Study

  • Psychology

Readers

  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.
  • Vision Science/Vision Psychology/Cognitive Neuroscience.