Virtual Targets for the Real World

Abstract

Live-fire training keeps warfighting capabilities at peak effectiveness. However, the cost of procuring real targets-only to be destroyed-is prohibitively expensive. The United States Marine Corps (USMC) uses a variety of target proxies, such as derelict vehicles, piles of waste, and even "pop-up targets," all of which are nonreactive, stay in fixed locations from year-to-year, and often do not resemble the real targets. Trainees simply do not get the opportunity to fire live rounds at realistic-looking and moving targets. However, Augmented Reality (AR) can help by merging virtual entities with the real world for training exercises. We describe an AR system that provides virtual targets for training of USMC Fire Support Teams.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2005
Accession Number
ADA523031

Entities

People

  • D. G. Brown
  • K. C. Pfluger
  • M. A. Livingston
  • S. Julier
  • Y. Baillot

Organizations

  • United States Naval Research Laboratory

Tags

Communities of Interest

  • Ground and Sea Platforms
  • Weapons Technologies

DTIC Thesaurus Topics

  • Augmented Reality
  • Computer Graphics
  • Computer Simulations
  • Computers
  • Fire Support
  • Information Processing
  • Information Systems
  • Instructors
  • Marine Corps
  • Moving Targets
  • Observers
  • Simulations
  • Targets
  • Three Dimensional
  • Training
  • United States
  • Virtual Reality

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Maritime Combat Support and Expeditionary Logistics.
  • Marksmanship and Weaponry.