Good Games: Challenges for the War-Gaming Community

Abstract

In 1999, the North Atlantic Treaty Organization issued a technical report laying out a "Code of Best Practice" for command and control assessment. Although specifically aimed at command and control, this document offers a framework for thinking about the changing nature of war gaming. In the opinion of numerous practitioners and observers, war gaming has reached a turning point: the changing basis of international security at the dawn of the twenty-first century makes gaming an especially valuable tool, but a fundamental reformation of gaming is required for it to achieve its potential. The Code of Best Practice, as a unifying and overarching framework, allows us to take stock of the present state of war gaming, to highlight the primary challenges that the war-gaming community faces, and to propose steps to improve every aspect of war gaming. It makes four central points.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2001
Accession Number
ADA523807

Entities

People

  • Stuart H. Starr

Organizations

  • Naval War College

Tags

Communities of Interest

  • C4I
  • Engineered Resilient Systems

DTIC Thesaurus Topics

  • Best Practices
  • Command And Control
  • Communities
  • Economic Security
  • Homeland Defense
  • Homeland Security
  • Information Operations
  • International Security
  • Lessons Learned
  • Military Operations
  • National Security
  • Nato
  • Security
  • United States
  • War Colleges
  • War Games
  • Warfare

Readers

  • Game Theory.
  • Strategic Security Studies
  • Systems Analysis and Design

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control