Global 2000
Abstract
The focus of the twenty-second Global Game, played at the U.S. Naval War College in the summer of 2000, was to explore ways to implement networkcentric operations. Since its inception in 1978, the annual Global Game in Newport, Rhode Island, has been among the preeminent analytic resources of the U.S. national security community. Throughout its history it has represented "an opportunity to investigate ideas and concepts that may vary from current strategy or policy wisdom." From its inception, the game series has confronted defining issues: the first five years constituted a "test bed or crucible for an emerging maritime strategy," a strategy that was to be the U.S. Navy's fundamental concept of global warfare until the dissolution of the Soviet Union. Global 2000, conducted by some six hundred invited players and guests, plus gaming staff, in the College's new McCarty Little Hall from 14 to 25 August 2000, grappled with an issue--network-centric warfare--no less crucial to the Navy's future than was power projection in 1978-83, and it focused upon an "emerging" document likely to shape the twenty-first-century Navy as fundamentally as did the Maritime Strategy the fleet of the 1980s and nineties--the Capstone Concept for the Navy after Next, being prepared by the Navy Warfare Development Command, Newport, Rhode Island. This article will examine the observations that emerged from that exercise, the directions further research should take to assess those observations, and some more general issues that arose concerning the gaming of futuristic operational concepts and combat systems.
Document Details
- Document Type
- Technical Report
- Publication Date
- Jan 01, 2001
- Accession Number
- ADA524026
Entities
People
- Kenneth Watman
Organizations
- Naval War College