Command & Control in Virtual Environments: Laboratory Experimentation to Compare Virtual with Physical

Abstract

Research in command and control is advancing rapidly through a campaign of laboratory experimentation using the ELICIT (Experimental Laboratory for counterterrorism intelligence game Investigating Collaboration Information-sharing, and Trust) multiplayer online counterterrorism intelligence game. In most ELICIT experiments, participants play the game through a Web interface and interact with one another solely through textual information exchange. This mirrors in large part the network centric environment associated with most counterterrorism intelligence work in practice, and it reflects what appears to be a widespread assumption about how to organize such work: in a physically distributed, virtual manner. Such reflection is consistent with considerable research (e.g., in Educational Psychology) prescribing such distributed, virtual environments for work performance. Alternatively, substantial research (e.g., Media Richness Theory) suggests instead that a more personal, physical environment offers potential to improve performance. Hence we have a theoretical conflict with potential to affect how the important work of counterterrorism intelligence is organized. The research described in this article addresses this theoretical conflict through a series of experiments to assess the comparative performance of people working in physical, face-to-face versus textual, virtual environments. Exercising great care to match experiment conditions and control for factors other than task environment, results elucidate important comparative performance effects and suggest compelling follow-on experiments as well as practical implications.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 2010
Accession Number
ADA524136

Entities

People

  • Alicemary A. Adams
  • Bryan J. Hudgens
  • June G. Lee
  • Mark E. Nissen
  • Ramez Andraus Jr.
  • Richard D. Bergin

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • C4I

DTIC Thesaurus Topics

  • Command And Control
  • Command And Control Systems
  • Communication Channels
  • Computers
  • Distance Learning
  • Educational Psychology
  • Electronic Mail
  • Information Exchange
  • Information Operations
  • Information Processing
  • Information Science
  • Information Systems
  • Military Operations
  • Motor Skills
  • Psychology
  • Social Psychology
  • Virtual Reality

Readers

  • Artificial Intelligence
  • Military Training and Readiness Simulation
  • Organizational Process Management (OPM).

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control