Enabling Tactical Edge Mashups with Live Objects

Abstract

We introduce the Live Objects framework, which leverages our distributed object-oriented programming model and enables tactical edge mashups for battlefield command and control. Unlike most deployed web services, which are typically limited to client-server interactions, Live Objects can simultaneously support multiple patterns of communication, including direct client-to-client protocols. This means that when clients are forward deployed or accessible only through disadvantaged links, a Live Objects system can remain highly responsive, whereas more standard solutions might slow down precipitously, become unresponsive, or fail outright. Here, we summarize the approach and then suggest that, when using it, a new kind of Service-Oriented Collaboration (SOC) application can be created that will combine direct client-to-client sharing of imagery, videos, or other real-time data captured in the field, with service-hosted data, including geographic information systems, weather prediction systems, social networks, and other databases. The client-to-client solutions can include powerful new collaboration features implemented to help the user achieve tactical Command and Control (C2) goals that require split-second coordination, for which reach-back to a server might be impossibly slow. We showcase key properties of our platform through a functional, proof-of-concept Combat Search and Rescue (CSAR) scenario.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 2010
Accession Number
ADA525019

Entities

People

  • Albert Frantz
  • Daniel Freedman
  • Ken Birman
  • Krzysztof Ostrowski
  • Mark Linderman
  • Robert Hillman

Organizations

  • Air Force Research Laboratory

Tags

Communities of Interest

  • Autonomy
  • C4I
  • Energy and Power Technologies
  • Engineered Resilient Systems
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Force Research Laboratories
  • Aircrafts
  • Command And Control
  • Computer Networks
  • Computer Programming
  • Computer Science
  • Computers
  • Data Centers
  • Electronic Mail
  • Geographic Information Systems
  • Global Positioning Systems
  • Information Systems
  • Network Protocols
  • Three Dimensional
  • Transport Protocols
  • Warfare
  • Xml

Fields of Study

  • Computer science

Readers

  • Database Systems and Applications
  • Enterprise Information Systems Architecture and Joint Command Capability Interoperability Support.
  • Tactical Satellite Communications Systems Engineering.

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control