The Coordination and Collaboration Process within Committees in the Information Age

Abstract

In today's information age teams reside in multi-participant problem solving processes that operate within both the physical and virtual environment (Gibson & Cohen, 2003). Teams in order to collaborate form their own "space of constraints" whether they act in the physical, the virtual environment or in both (Bordetsky, 1996). Scholars have examined teams that operate in the physical space (such as cliques by Poran & Sabastien, 1998; and teams in general by Salas et. al., 1992) or in the virtual space (Gibson & Cohen, 2003; Yoo, 2001) and examined coordination and collaboration within committees using the majority rule (Bordetsky, 1996; Miller & Page, 2007). In addition, teams' decomposition applies when complex problems arise (e.g. swarm groups as proposed by Arquilla, J. & Ronfeldt, D, 2000). Hence, a literature gap exists in addressing the dynamic, in terms of time, collaboration process that exists within committees with fluidic participation which operate in both the virtual and physical environment. In order to address this issue, the research design is presented which is divided into three mutual interdependent steps. As an initial step a theoretical System Dynamics model of collaboration is generated based on literature. The second step involves field experimentation which will be conducted within the Tactical Network Topology (TNT) experimentations to obtain the coordination process and the factors that affect coordination.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 2010
Accession Number
ADA525395

Entities

People

  • Nikolaos Bekatoros

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • C4I

DTIC Thesaurus Topics

  • Behavioral Sciences
  • Command And Control
  • Communication Systems
  • Decomposition
  • Dynamics
  • Environment
  • Information Science
  • Multiobjective Optimization
  • Network Topology
  • Organizational Structure
  • Psychology
  • Social Psychology
  • Statistical Analysis
  • Tactical Networks
  • Teamwork
  • Topology
  • Virtual Reality

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Educational Psychology
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.

Technology Areas

  • Space