No-Regret Learning and a Mechanism for Distributed Multiagent Planning

Abstract

We develop a novel mechanism for coordinated, distributed multiagent planning. We consider problems stated as a collection of single-agent planning problems coupled by common soft constraints on resource consumption. (Resources may be real or fictitious, the latter introduced as a tool for factoring the problem). A key idea is to recast the distributed planning problem as learning in a repeated game between the original agents and a newly introduced group of adversarial agents who influence prices for the resources. The adversarial agents benefit from arbitrage: that is, their incentive is to uncover violations of the resource usage constraints and, by selfishly adjusting prices, encourage the original agents to avoid plans that cause such violations. If all agents employ no-external-regret learning algorithms in the course of this repeated interaction, we are able to show that our mechanism can achieve design goals such as social optimality (efficiency) budget balance, and Nash-equilibrium convergence to within an error which approaches zero as the agents gain experience. In particular, the agents? average plans converge to a socially optimal solution for the original planning task. We present experiments in a simulated network routing domain demonstrating our method's ability to reliably generate sound plans.

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Document Details

Document Type
Technical Report
Publication Date
Feb 01, 2008
Accession Number
ADA528584

Entities

People

  • Geoffrey J. Gordon
  • Jan P. Calliess

Organizations

  • Carnegie Mellon University

Tags

Communities of Interest

  • Autonomy

DTIC Thesaurus Topics

  • Algorithms
  • Computer Science
  • Computers
  • Convergence
  • Convex Sets
  • Distance Learning
  • Efficiency
  • Game Theory
  • Hilbert Space
  • Homosexuality
  • Learning
  • Machine Learning
  • Materials
  • Matrix Games
  • Motivation
  • Multiagent Systems
  • Zero-Sum Games

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Game Theory.
  • Systems Analysis and Design