Comparing Human-Human to Human-Computer Tutorial Dialogue

Abstract

Intelligent Tutoring Systems are often modeled after human tutors; however, the effectiveness of this strategy is yet to be determined. Research on media interactions suggests that behaviors with humans are similar to those with computers. Intelligent Tutoring System studies have said the opposite. In this study we compared a human-human and a humancomputer tutoring system in terms of metacognitive, social, and nonsense statements to dig deeper into these interactions. We discovered that the interactions were quite different between human-human and human-computer tutoring. With a human participants expressed more positive metacognitive statements and social statements. When interacting with a computer tutor students were more likely to make negative metacognitive statements and social statements. In addition, the interpretation of these results differed between the two corpora. In humanhuman tutoring, the more often a participant made positive metacognitive statements, the worse their learning gain. Their social dialogue had no impact on learning gain. In humancomputer tutoring, the more negative and positive metacognitive statements and the more negative social statements they gave the worse their learning gain. It is clear from this study that students do not act the same with a human tutor as they do with a computer tutor. Therefore, designers of ITS systems should not just blindly model their systems after human tutors. The differences in human and computer interactions should also be considered.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2010
Accession Number
ADA530015

Entities

People

  • Gwendolyn E. Campbell
  • Johanna D. Moore
  • Katherine M. Harrison
  • Leanne S. Taylor
  • Myroslava O. Dzikovska
  • Natalie B. Steinhauser

Organizations

  • Naval Air Warfare Center

Tags

Communities of Interest

  • Advanced Electronics

DTIC Thesaurus Topics

  • Aerial Warfare
  • Cognitive Systems Engineering
  • Computer Programming
  • Computers
  • Curriculum
  • Environment
  • Frustration
  • High Reliability
  • Human-Computer Interaction
  • Learning
  • Materials
  • Natural Language Processing
  • Natural Languages
  • Neurobehavioral Manifestations
  • Reliability
  • Students
  • Virtual Reality

Readers

  • Artificial Intelligence