Virtual Worlds: Considering Standards

Abstract

PURPOSE AND SCOPE: Stimulate high-level discussion on issues in virtual worlds interoperability and standards * Collect feedback for further consideration. CRUX OF THE MATTER: Leveraging lessons learned may encourage evolutionary advancement and increase rate of adoption. WHAT WE KNOW FOR SURE: Problems we face using this modality are somewhat familiar * A one-size fits all solution does not exist * Interoperability issues are among reasons cited for delayed adoption * Organizations may test a variety of solutions and choose one or many * Existing learning content is fulfilling basic requirements * Legacy learning, content, and/or talent management systems are too valuable to abandon * Blended solutions have proven to be effective; VWs can be part of those solutions

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Document Details

Document Type
Technical Report
Publication Date
Aug 20, 2009
Accession Number
ADA530417

Entities

People

  • Keysha Gamor

Organizations

  • Advanced Distributed Learning

Tags

DTIC Thesaurus Topics

  • Abstracts
  • Contracts
  • Feedback
  • Information Operations
  • Instructions
  • Interoperability
  • Learning
  • Lessons Learned
  • Middleware
  • Organizational Structure
  • Platforms
  • Standards

Fields of Study

  • Medicine

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Economics
  • Systems Analysis and Design