Virtual Worlds: Considering Standards
Abstract
PURPOSE AND SCOPE: Stimulate high-level discussion on issues in virtual worlds interoperability and standards * Collect feedback for further consideration. CRUX OF THE MATTER: Leveraging lessons learned may encourage evolutionary advancement and increase rate of adoption. WHAT WE KNOW FOR SURE: Problems we face using this modality are somewhat familiar * A one-size fits all solution does not exist * Interoperability issues are among reasons cited for delayed adoption * Organizations may test a variety of solutions and choose one or many * Existing learning content is fulfilling basic requirements * Legacy learning, content, and/or talent management systems are too valuable to abandon * Blended solutions have proven to be effective; VWs can be part of those solutions
Document Details
- Document Type
- Technical Report
- Publication Date
- Aug 20, 2009
- Accession Number
- ADA530417
Entities
People
- Keysha Gamor
Organizations
- Advanced Distributed Learning