Command and Control in Virtual Environments: Using Contingency Theory to Understand Organization in Virtual Worlds

Abstract

Organization Contingency Theory has served us well for more than half a century. It enjoys abundant empirical support and guides organizational design and change across a broad diversity of contingencies, in terms of command and control as well as organization and management. Through a combination of research and practice we understand how organizations are designed to fit their environments, technologies and other contingencies individually as well as simultaneously. An emerging phenomenon is straining this understanding, however, as new organizations are spawning wholly within virtual worlds. Here the organization and its environment exist solely within technological artifacts. This raises an important organizational design question regarding the fit of such organizations with their virtual environments and corresponding technologies. From one perspective, we can argue that virtual worlds are not important beyond recreation and game playing, that textbook principles of Contingency Theory and organizational design apply to virtual worlds directly, and that our extant understanding of telework, electronic commerce, network-centric operations, and virtual organization is sufficient. From an alternate perspective, many serious organizations are emerging within such worlds, worlds which have few physical constraints. Also, advances in graphics technology and cinematic engagement enable unparalleled levels of immersiveness that can induce sustained psychological engrossment in virtual worlds, along with time investments and emotional commitments comparable to or exceeding those associated with physical organizations. As part of a continuing initiative on command and control (C2) in virtual environments, the research described in this article takes neither perspective but uses Contingency Theory to understand organization in virtual worlds. Through immersive and extensive ethnographic research witinto Contingency Theorenhanced

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Document Details

Document Type
Technical Report
Publication Date
Oct 01, 2010
Accession Number
ADA530793

Entities

People

  • Mark E. Nissen

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Biomedical
  • C4I
  • Energy and Power Technologies
  • Engineered Resilient Systems
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Business Administration
  • Command And Control
  • Commerce
  • Communication Channels
  • Computers
  • Electronic Commerce
  • Fish
  • Geography
  • Internet
  • Investments
  • Marketing
  • Network Centric Warfare
  • Organization Theory
  • Organizational Structure
  • Recreation
  • Virtual Reality
  • Warfare

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Organizational Process Management (OPM).
  • Theoretical Analysis.

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control
  • Microelectronics